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Gran turismo 7 invitation to buy car8/7/2023 ![]() ![]() High-end luxury cars like the Bugatti Veyron 16.4 or the Lamborghini Veneno even require players to win an exclusive invitation, earned at random, to be allowed to buy them in the first place. ![]() Some older models are locked behind the ‘used car dealership’ where only a selection of cars are available at any one time and rotate throughout the week. Fancy supercars like the Honda NSX cost a couple of hundred thousand credits, purpose built GT3-spec race cars will cost you just under half a million, while thoroughbred racing prototypes like the Toyota TS050 LMP1 car or a Super Formula single seater demand an even million for the right to own.Ī McLaren F1 costs 18,500,000 in-game creditsHowever, not all cars are available to purchase at will. ![]() In GT7, most cars have a reasonable asking price. Gran Turismo has always had a central loop at its core: buying (or winning) cars, tuning them up and racing them. So will the furore over GT7 act as a cautionary tale for EA, given the gaming giant’s love of building their other major sports games around buying in-game currency with real life cash? GT7’s economy leads to player protests Putting aside general gameplay grumbles about the single player café mode, the lack of dedicated races for Group 2 (Super GT) and Group 1 cars (LMP1 and hypercars), there’s one major complaint with GT7 that players have been so vocal about that it has become one of the biggest gaming stories of the year so far: its controversial in-game economy.Īs EA Sports – pioneers of the lucrative Ultimate Team mode – prepare to unveil Codemasters’ F1 2022 to the world, there’s been no indication yet that the new game could feature more microtransactions than before. All because of how the £69.99 game pushes players towards microtransactions. But despite topping the UK and Japanese box games sales during launch week and earning nines and tens in reviews from some of gaming’s most respected media outlets – although not from RaceFans – March was perhaps the most challenging month developers Polyphony Digital have ever endured throughout 25 years of the seminal Sony racing franchise. ![]()
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